multiplayer reliability and server disconnects
As one of the core features to the game, the multiplayer features really drag everything into the ground.
Managing and convoys and joining races in a group is very laborious, if successful at all.
Open
low visual quality of car interiors
There are plenty of cars that feature incorrect graphics in dashboards and there’s lot’s of low-poly edges.
Open
low visual consistency of car-upgrades
Removing weight in cars doesn’t change the look of the interior, even, if seats are part of the icon displayed in the upgrade-menu. Exhaust pipes also don’t change with upgrades. Ego- and third-person perspectives are also rendered differently, further splitting the game’s visual consistency.
Open
the general bad performance that especially extends to the FH5 HW DLC
Open
the bad sticker alignment in the livery editor
Open
the banning of legitimate players
Open
the game time running slower or faster based on game speed.
Open
inconsistent car restrictions
If a challenge requires a certain car, but doesn’t accept the Forza/Horizon Edition car, it should either be explicitly stated or changed to accept the respective different, but same, but different, car.
Avoid confusion and frustration. Increase game flow.
Open
Being stuck in rewind will delay race participation and make players unnecessarily lose races.
Open
the visual glitches between temporary graphics solutions and volumetric and transparent objects.
Clouds, tire smoke and other objects exhibit weird visual glitches, when used in conjunction with TAA, DLAA, DLSS, FSR, MFAA and the like.
Open